Introduction

In software engineering and computer science, abstraction is a technique for managing complexity of computer systems. It works by establishing a level of complexity on which a person interacts with the system, suppressing the more complex details below the current level. The programmer works with an idealized interface (usually well defined) and can add additional levels of functionality that would otherwise be too complex to handle. (Wikipedia)

As Python is a dynamically typed, object-oriented programming language, function/code and data abstraction can be achieved easily through duck typing and inheritance: defining classes/objects that behaves similarly in a given context, and hiding details of implementation under its methods and properties.

If it flies like a duck & quacks like a duck, it’s a duck!

# Example
# -------
#
#   duck typing and inheritance

class Mallard(object):
    def quack(self):
        raise NotImplementedError

    def fly(self):
        raise NotImplementedError

class Duck(Mallard):
    def quack(self):
        print("Quack, quack!");

    def fly(self):
        print("Flap, Flap!");

class Person(Mallard):
    def quack(self):
        print("I'm Quackin'!");

    def fly(self):
        print("I'm Flyin'!");

for mallard in [Duck(), Person()]:
    mallard.fly()
    mallard.quack()

The above stipulates how classes can be defined to behave similarly (eg, through similar interfaces and subclassing). However, it doesn’t solve how the system should pick the correct class during runtime. Often times, additional logic is required to sort out which appropriate class should be used, based on given information.

# Example
# -------
#
#   try and pick the class by breed

if breed == "human":
    cls = Person
else:
    cls = Duck

mallard = cls()

# ... etc

Eventually, this logic leads us to factory methods.

# Example
# -------
#
#   factory method creating various shapes

class Shape(object):
    types = []

class Circle(Shape):
    def draw(self): print("Circle.draw")
    def erase(self): print("Circle.erase")

class Square(Shape):
    def draw(self): print("Square.draw")
    def erase(self): print("Square.erase")

def factory(type):
    '''I'm the factory method!'''

    if type == "Circle": return Circle()
    if type == "Square": return Square()
    raise ValueError("Bad shape creation: " + type)
Factory Method

a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created.

Factory Methods allowers users to create classes using “requirements” as inputs, returning the corresponding class objects. The main challenge with this approach is its dependency on the creator: factory methods are only as powerful as its creator’s coding. Adding support for more requirements and/or classes requires modification to the original code. Further, as each person may choose to implement their own set of logic and requirements… the similarity, traceability and debuggability of factory methods across the board may be poor.

Our Solution

The abstract package is intended solve the above issue by standardizing the abstraction decision making process. Through the use of abstraction tokens & lookup algorithms, the package empowers users to write agnostic libraries and scripts capable of handling a variety of differences between os/platform/feature/release/mgmt interface, etc.

../_images/abstract.png

Abstraction Concept

# Example
# -------
#
#   with and without abstraction

# typical non-abstracted script
# -----------------------------
# import the proper function through if statements
if release == 'v2.1':
    if context == 'YANG':
        from my_library.v2_1.yang import configure_something
    else:
        from my_library.v2_1.cli import configure_something
elif release == 'v2.2':
    if context == 'YANG':
        from my_library.v2_2.yang import configure_something
    else:
        from my_library.v2_2.cli import configure_something
else:
    if context == 'YANG':
        from my_library.generic import configure_something
    else:
        from my_library.generic import configure_something

# get result
result = configure_something()

# using abstraction & properly abstracted libraries
# -------------------------------------------------
from genie import abstract

# build a lookup object and pass the release/context as tokens
lookup = abstract.Lookup(release, context)

# collect result by looking up the corresponding API
result = lookup.my_library.configure_something()

As show above, through the use of abstract package, users can write straightforward codes (single-source) that automatically invokes the right set of library APIs (classes, functions, methods etc) based on given requirements, without the repeated use of custom if..elif..elif..else statements everywhere. This dynamic library referencing can be beneficial in many use cases, including but not limited to:

  • handling minute release-to-release, image-to-image differences

  • running the same tests/scripts across different management interfaces: CLI, YANG, XML

  • running the same tests/scripts across a variety of hardware (controllers, linecards, interfaces, os/platforms, etc)

Support

Reach out to contact us for any questions or issues related to the genie.abstract package.

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